Procedural Number Generation
After a workshop with Oswin Tickler, where he demonstrated how to code and implement procedural generation with graphics, I was inspired to take that concept and run with it. He had shown some of his previous work where he generated numbers with modules, which was my main inspiration. I wanted to work a level of interactivity into it, as it would be a digital work, so that you can input a number and it could spit it back out at you in the generated style. I struggled for a while to get my code to work, having it pick a random page and, if the numbers repeated, making sure to not use the same module again. This has, however, caused the code to get quite slow after around 6-7 digits, but I think the interactivity is a very fun touch. I wanted the numbers to look quite abstract, so I mainly stuck to geometric forms and kept them black and white when making the modules, so that when put together, they would look cohesive.